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WML Reference

Started by ben2ong2, October 05, 2006, 07:24:38 PM

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ben2ong2

The links in the "Start tag" column points to more useful information about the specific tag. It also cover attributes of the specific tag and code examples!
Deck / Card Elements
Start tag   Purpose   WML
<access>   Defines information about the access control of a deck   1.1
<card>   Defines a card in a deck   1.1
<head>   Contains information about the document   1.1
<meta>   Defines meta information about the document    1.1
<template>   Defines a code template for all the cards in a deck   1.1
<wml>    Defines a WML deck (WML root)   1.1
<!-->    Defines a comment   1.1
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Text Elements
Start tag   Purpose   WML

   Defines a line break   1.1
<p>    Defines a paragraph   1.1
<table>   Defines a table   1.1
<td>   Defines a table cell (table data)   1.1
<tr>   Defines a table row   1.1
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Text Formatting Tags
Start tag   Purpose   WML
   Defines bold text   1.1
<big>    Defines big text   1.1
   Defines emphasized text   1.1
   Defines italic text   1.1
<small>   Defines small text   1.1
   Defines strong text   1.1
   Defines underlined text   1.1
>
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Anchor Elements
Start tag   Purpose   WML
<a>   Defines an anchor (a link)   1.1
<anchor>    Defines an anchor (a link)   1.1
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Image Elements

Start tag   Purpose   WML
<img>   Defines an image   1.1
Event Elements
Start tag   Purpose   WML
<do>   Activates a task when the user clicks on a word/phrase on the screen   1.1
<onevent>    Contains code to be executed when one of the following events occurs: onenterbackward, onenterforward, onpick, ontimer   1.1
<postfield>   Contains information to be sent to the server along with a <go> tag   1.1
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Task Elements
Start tag   Purpose   WML
<go>   Represents the action of switching to a new card   1.1
<noop>    Says that nothing should be done (noop stands for "no operation"). Used to override deck-level elements   1.1
<prev>   Represents the action of going back to the previous card   1.1
<refresh>   Refreshes some specified card variables. If any of the variables are shown on the screen, this task also refreshes the screen   1.1
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Variable Elements
Start tag   Purpose   WML
<setvar>   Sets a variable to a specified value in a <go>, <prev>, or <refresh> task   1.1
<timer>    Defines a card timer   
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