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Apple now requires iOS developers to use 64-bit code

Started by DP, October 22, 2014, 09:02:16 AM

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DP

Apple now requires iOS developers to use 64-bit code

<img src="http://cdn.gsmarena.com/...This TV Show is available upon demand...This means if you want the download link for this show, you should  reply here and we will reply  for you the download link ASAP...So please if you want to download this please don't hesitate reply here and we will be more than happy to post it for you..../newsimg/14/10/ios-64bit/thumb.jpg" width="70" height="92" hspace="3" alt="" border="0" align=left style="background:#333333;padding:0px;margin:0px 4px 0px 0px;border-style:solid;border-color:#aaaaaa;border-width:1px" /> <p>Ever since Apple unveiled the iPhone 5s, it has been keen to brag about the 64-bit support of the Apple A7 chip. Starting February, it will require developers to develop their apps to work on the 64-bit architecture as well as the 32-bit one.




This means that the company is slowly but surely moving to a 64-bit only support in iOS. There are currently Apple products that are still using 32-bit CPU architecture, so the company is unlikely to require developers make apps using only 64-bit compliant code for at least another year.

In addition, Apple has also launched a Swift mini-site to lure developers to start using its capabilities. Swift is Apple's new programming language for iOS and Mac applications.

Google is also headed in the 64-bit code direction with the launch of Android 5.0 Lollipop. The search giant still doesn't require developers to start making 64-bit compliant applications yet, but we're sure this time will come sooner or later.

Source |...</p>

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