World of Warcraft passes 50 percent market share
Submitted Friday, June 02, 2006 @ 10:32 AM
Commodore company information - ( Commodore News )
arstechnica.com -- Multiplayer online role-playing games started back in the days of mainframes, text-based terminals, and Multi-User Dungeons, or MUDs. It was not until the rise of both the personal computer and the Internet that these adventures moved forward into a graphical world. Early experiments such as LucasArts' Habitat, released in 1985 on the Commodore 64, showed some of the difficulties involved in bringing a large number of players into the same online world. Issues such as player-versus-player killing, bug exploits, and the fact that players would blast through new content much faster than the developers could create it, became standard problems that each online game developer would have to solve. See the complete story here.
http://arstechnica.com/news.ars/post/20060601-6964.html