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Rules for Cats Who Have to Run a House

Started by ben2ong2, October 09, 2006, 03:44:01 AM

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ben2ong2

Rules for Cats Who Have to Run a House
Compiled by Harold Reynolds and updated on December 6, 1994


1. Introduction

The following is a manual of guidelines for the busy cat(s) who will have a house to manage after adopting one or more humans. It is, of course, impossible to cover all possible situations, as those humans are always up to some sort of mischief, but the compiler and contributors to this guide have endeavoured to cover as wide a variety of topics as possible. It is important that this document be kept out of the hands of humans, who will undoubtedly find a way to use it to their advantage.
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2. Food

In order to get the energy to sleep, play, and hamper, a cat must eat. Eating, however, is only half the fun. The other half is getting the food. Cats have two ways to obtain food: convincing a human you are starving to death and must be fed now; and hunting for it oneself. The following are some guidelines for getting fed.

a) When the humans are eating, make sure you leave the tip of your tail in their dishes when they are not looking.

b) Never eat food from your own bowl if you can steal some from the table.

c) Never drink from your own water bowl if a human's glass is full enough to drink from.

d) The best times to inform humans of your dish's emptiness are when they are unable to ignore you, such as when they are sleeping or on the toilet. If you insist on waking a human at what it considers a "ridiculously early hour" for breakfast, be warned that the human may be as likely to throw you outside or in the basement as to feed you.

e) Should you catch something of your own outside, it is only polite to attempt to get to know it. Be insistent; your food will usually not be so polite and try to leave. If you can't be bothered to eat the food you've just caught, be considerate and don't waste it; it makes a perfect gift for humans! Carefully pick it up and carry it to the human's house and, if the door is closed, leave it on the doorstep. If the door is open, or there is a cat-flap, take it inside and leave it somewhere highly visible. The gift will be even more welcome if it is still alive! Live birds and mice make the best gifts as humans love a good game of chase just as much as you do, although be careful not to help them; it's their gift after all.

f) Table scraps are delicacies with which the humans are unfortunately unwilling to readily part. It is beneath the Dignity of a cat to beg outright for food as lower forms of life such as dogs will, but several techniques exist for ensuring that the humans don't forget you exist. These include, but are not limited to: jumping onto the lap of the "softest" human and purring loudly; lying down in the doorway between the dining room and the kitchen, the Direct Stare, and twining around people's legs as they sit and eat while meowing plaintively.

g) Coffee is known to be rejuvenating for both cats and humans. Whenever a human sets a cup of coffee on the floor within your reach, s/he is showing you great respect and worship. Softly blow the divine liquid until cool (you may even put your paw in it to make sure the temperature is just right) and then daintily drink it.

h) Occasionally there will be disagreements over what you and the humans will deem as edible. The appropriate action, should the stuff in question be too repulsive to ignore, is to bury it. Scratch at the floor and try to drag over objects to cover the offending item. This informs the ignorant human that it really belongs in the litter box.
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2.1 Catnip

Most cats think that this strange-looking plant is Food of the Gods and better even than tuna. There are some, however, who are sadly deprived of the ability to enjoy this wonderful treat and will look upon the others with a mixture of confusion and disgust at the utter lack of Dignity of those partaking. If you are one of the latter, please skip to the next section.

Catnip is available in two forms, in the wild as an odd-looking plant that grows in delightfully fragrant, though often rather flattened, patches, and from the humans in a concentrated dried form. Unfortunately, the humans know of our weakness for catnip and will try to hold it out from us, often employing some very ingenious methods to do so. If the humans are careless enough to leave any catnip within reach, it is imperative to get it no matter what you have to tear apart to do so. Otherwise the humans will use it to attempt to coerce us to do things which would otherwise be beneath us.

The greatest hazard of catnip is that it causes those cats under its influence to utterly lose their Dignity. They roll around foolishly, purr at maximum volume, tear around the house at top speed, and do other things no sane cat would be caught doing. Do attempt to control yourself, especially if your humans have a "video camera" and are prone to using it.
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3. Water

Water (also known as Cat Solvent) would be really great if it wasn't so wet! Dripping taps are the best sources of fresh water in the whole house. Toilets are the next best (but the water inside must be colorless and contain nothing!) Therefore it is imperative that any sound of running water be immediately investigated in case a free drink may be obtained. The bathtub is the best place to lurk in the bathroom when a human is present. A plaintive meow or two and perhaps hopefully licking the faucet usually will get most humans to turn on the tap for you. If the bathroom door is closed, demand entry noisily (see Doors). The water dish is to be used only as a last resort in case the humans leave the toilet lid down and the tub and sink are dry.

If a human has a sufficiently wide-mouthed glassful of liquid, immediately stick your face into the glass. If the opening is too narrow, dip your paw into the liquid, swirl it around, and give it the taste test. You may be pleasantly surprised to find beer or even milk! In any case, if the liquid is good, continue to sample, but only while your human is distracted. Some of the best water is ornamented with those cold, hard buoyant cubes that bob up and down in the liquid when pressed lightly. If your human protests, lick the condensation on the outside of the glass.
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4. Sleeping

As mentioned above, in order to have enough energy for playing, a cat must get plenty of sleep. It is generally not difficult to find a comfortable place to curl up. Any place a human likes to sit is good, especially if it contrasts with your fur colour. If it's in a sunbeam or near a heating duct or radiator, so much the better. Of course, good places also exist outdoors, but have the disadvantages of being seasonal and dependent on current and previous weather conditions such as rain. Open windows are a good compromise.

A) Snoring is not a talent unique to humans; if the cat is sharing a bed with two humans, the well skilled cat can cause one of the humans to be blamed/swatted/smacked for the deed by the other.

B) If your humans don't let you into the bedroom at night, make them suffer for it. Even if they give you a nice warm room of your own to sleep in at night, with a catflap to the outside world, that just isn't good enough. There are several ways of registering your disapproval.

a) Trash the room they give you to sleep in. After all, the humans don't sleep in it, so why should you?

b) Fight noisily with other cats in the neighbourhood, just outside their bedroom window. Make sure that you appear in the morning with as many fresh scars as possible. Spend some time perfecting an aggrieved "Well, I wouldn't have all these injuries if you only let me sleep in the bedroom at night" expression.

c) When they finally rise and take a shower or a bath, locate the appropriate drain pipe and yowl up it. That amplified and disembodied "Meow" is sure to surprise them, as is the length of time you can do this without getting hoarse.

d) When they finally come downstairs, and call for you, refuse to use the catflap to enter the house. There's a perfectly good front door they can open. Of course, if they should anticipate you by opening the front door and calling, ignore them. You should only appear by the front door and yowl once they've closed it again.
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5. Play

This is an important part of your life. Get enough sleep in the daytime so you are fresh for your nocturnal games. Below are listed several favourite cat games that you can play. It is important though to maintain one's Dignity at all times. If you should have an accident during play, such as falling off a chair, immediately wash a part of your body as if to say "I MEANT to do that!" It fools those humans every time.
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5.1 Games

a) "Catch Mouse". The humans would have you believe that those lumps under the covers are their feet and hands. They are lying. They are actually Bed Mice, rumoured to be the most delicious of all the mice in the world, though no cat has ever been able to catch one. Rumour also has it that only the most ferocious attack can stun them long enough for you to dive under the covers to get them. Maybe YOU can be the first to taste the Bed Mouse!

b) "King of the Hill": This game must be played with at least one other cat. The more, the merrier! One or both of the sleeping humans is Hill 303 which must be defended at all costs from the other cat(s). Anything goes. This game allows for the development of unusual tactics as one must take the unstable playing theatre into account.

Warning: Playing games (a) and (b) to excess will result in expulsion from the bed and possibly from the bedroom. Should the humans grow restless, immediately begin purring and cuddle up to them. This should buy you some time until they fall asleep again. If one happens to be on a human when this occurs, this cat wins the round of King of the Hill.

c) "Tag" (Also known by humans as "Charge of the Light Brigade"): Obviously this game also requires two or more cats, and may include a dog as well. One cat is "it". The other(s) chase him around the apartment until they catch up to him. Then follows the "Scrum", after which the cat who caught the other becomes "it" and is chased around. Great fun, but has the greatest potential for loss of Dignity from maneuvers such as the Throw Rug Wipeout and the Non-Carpeted Floor Skid. Whenever such a situation occurs, all feline participants must immediately wash themselves. Dogs are generally too stupid to do this and may continue to play. In this case, the dog automatically becomes "it" and should be subjected to the Pileup.

d) "Tube Mouse": This is a game played in the bathroom. Next to the Big White Drinking Bowl is a roll of soft white paper which is artfully attached to the wall so that it can spin. Inside this roll is the Tube Mouse. When you grab the paper, the Tube Mouse will spin frantically as it tries to escape from you. When the Mouse is exposed, it dies of fright and stops spinning. But that's OK because you now have a great new toy to pounce on, play with, and shred! Part two of the game is to make the angry human believe that the other cat did it. This is related to another fun game, "Snowstorm", in which you try to make it look like a blizzard has occurred in the room. You can track shreds all over the house for greater enjoyment. Be warned that this variant often results in the coming of the Vacuum Monster.

e) "Fetch": Only dogs will run after a ball or stick that humans throw, take it back to them, and continue doing this until they drop. As established earlier, dogs are not bright. A dignified cat MAY fetch a ball for its human, but if the human persists in continually throwing the ball away, assume that the human truly does not want it, and leave it.

f) "Kibble Soccer": Any number of cats can play. The game begins when the referees go to bed. The player runs to the bowl where the dry cat food is kept, and executes a "place-kick." The player does this by attempting to kick one kibble from the bowl with a paw. Using the nose and tongue ("heading") is allowed, but this is considered bad form. Often the bowl must be tipped, rocked or rattled. Once the kibble is out of the bowl and in play, the player proceeds to bat it around the room as quickly as possible. This is accomplished with short alternating swipes with the front paws, running behind it as it moves (this is also known as the "kibble dribble"). If the kibble gets stuck at the intersection of two walls, the player must attempt to put it back into play with a "corner kick."

If the kibble is still on the playing field after 30 seconds, the player is awarded a point. She is then allowed to eat the kibble, after which she returns to the bowl to put the next one into play. No points are awarded for kibbles that are kicked out of the playing area (under the stove, behind the refrigerator, etc.). These are left for the cockroaches, and other spectators. The player must put a new kibble into play.

For equipment, any dry kibble will work, although Science Diet round kibbles roll particularly well. The referees control the pace of the game by waking up (usually after the first few points have been scored) and imposing obstacles between the player and the kibbles. The referees do this by placing covers on top of the bowl, placing the bowl on a counter top or shelf, or otherwise hiding it. An advanced player is measured by the degree of ingenuity displayed in overcoming the obstacles between herself and the kibbles and resuming the game.

The game ends when all the kibbles are eaten or out of the playing field, or when a referee puts the player in the penalty box.

g) "Rumpus Raising"

Step 1: Warm up by tearing through the hallways and over furniture at high speeds. Be sure to drag your claws and make zzzzzrt noises on the rugs. Furniture that is off limits during the daytime makes great springboards. (Even more fun with two or more participants.) Important style points are gained during this step. 2 extra points if you get a yell from a judge.

Step 2: Find objects that make noise and activate them. Door stoppers that go SPROOOOOOOONGONGONGONG when you run by them, wind chimes and blinds that rattle when disturbed, and loose objects that go thud when they hit the carpet are best. Technical points are awarded in this step. The more complex the device the better. 5 points for knocking over the phone so it goes BEEP BEEP BEEP *Please hang up* BEEP BEEP...

Step 3: Make the loudest possible noise. Glassware and remote controls are useful here. It might be beneficial to slightly open the judges' door before this step. Final creativity points are awarded now.

Step 4: Look innocently at the dog and fish when the judges storm into room and turn on the lights. Pretending to be asleep is good form. 5 bonus points if another pet gets blamed, and 7 points for style if the judges stub, trip or completely fall over the objects knocked over!

h) "Skiing"

This game is played when your human has the newspaper lying on the floor for reading. Run down a hallway toward the newspapers at full speed, leap onto the paper and see how far you can slide. The slippery advertisements are best for this. This game is even more fun if your human is unaware that you are going to play. It can be followed by a good round of "Catch Mouse" (newspaper variant). It can also be played on throw rugs.
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